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Interview mit Sean heyo Curtino *English*
Inhaltsverzeichnis


MyTeamFortress.de: Hello Sean, at first, could you briefly introduce yourself to all the people out there who haven't heard of you yet?!

heyo: Hey, my name is Sean Cutino known as "heyo" on the internet and I make maps for the source engine. A few maps I've made are cp_junction, de_stratocorp, and my newest cp_egypt.

MyTeamFortress.de: When did you start with mapping and what made you
decide to start with it?

heyo: I started mapping in Febuary 2005 after I first got HL2. I started making fun little maps that I didn't release and just would show to friends. Later on I started making CSS maps and eventually moved on to make TF2 maps. I really liked the new cartoon style of TF2 and started making maps for it because I was tired of the completely realistic CSS style.

MyTeamFortress.de: There's a great difference between your Map cp_egypt and the official ones. Why did you choose Egypt as the theme for a Team Fortress 2 Map?

heyo: I thought that the desert theme of TF2 would definitely fit an Egyptian theme. I wanted to make a map that didnt have that regular industrial farm theme that Valve always makes. Also I thought it would be fun to make ancient egyptian ruins in a cartoony theme.

MyTeamFortress.de: How long did your work on cp_egypt? And what was your motivation to start such a big mapping-project?

heyo: I worked for about 5 months on it. My motivation was just that I wanted to make a nice looking level that would be fun to play on, and would be different from the rest.

MyTeamFortress.de: A short while ago you released a second version of your Map. Is cp_egypt finished or will you continue working on it in the time to come?

heyo: I think it's pretty much finished now, I made all the changes I wanted to and have it play pretty well.

MyTeamFortress.de: Do you already have new projects you're working on or will you take a completely different approach in the future?

heyo: Yes, I am going to make another TF2 map soon. I've been thinking about a few different things to do for my next project, I haven't decided on which though. I know it's going to be another completely new theme with a lot of custom materials/models like egypt had.


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