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Interview with ETF2L Leader dAyKiLLeR *English*
Inhaltsverzeichnis


MyTeamFortress.de : Why did you found a project like the „ETF2L“ what kind of incentive, did you have?

Florian 'dAyKiLLeR' Jansen: Since its release TF2 has been missing a well-structured league. Only ladders and a few cups, which didn't satisfy the team resources in the european TF2 scene by far, be it missing promotion or proper support. The way I see it the potential of the game is huge and that's why I first started planning in November and I was very lucky to meet such an experienced webdesigner with ST8. Through him the project „ETF2L“ got really set-up nicely and we could launch with great resonance in December.


MyTeamFortress.de : What kind of obstacles did you meet at the beginning and who supported you planning this project?

dAyKiLLeR: The biggest „problems“, if you can call them that, were the rules, after all. It was hard to find the means to satisfy everyone, because of the still ongoing discussion concerning classlimits and crits. We believe, however, that our way of handling the matter, the removal of crits and the introduction of classlimits, is important in order to ensure exciting and varied matches. Who even likes watching übercharge-combos battling it out time and again, anyway? As of now we cannot claim any „real“ partners, our only and our biggest partner is the community; but because of the good publicity the ETF2L has recieved until now, we hope to expect changes in this department as well.


MyTeamFortress.de : It is somewhat unorthodox to determine the rule by a democratic election. What do you think are the advantages and the dangers of such a procedure, which was open to anyone and maybe to some who could not fathom the consequences of their vote?

dAyKiLLeR: The decision to let all important rules be decided by a public vote was very important to us. We wanted to provide the community with a means of voicing their opinion for every single user. There were of course people opposed to this system, after all 50 Counter-Strike players could very well vote and falsify the result. Today, some weeks after the votes came to an end, we can say with all due certainity that the results have found an echo in the the greater part of the community. We hope other well-known leagues are going to adopt our set of rules and are going to start playing without crits, a medic limit of 1 and a classlimit of 2 in the future.


MyTeamFortress.de : The reactions have been nothing but positiv so far, are there any critical voices and some sort of competition amongst the different leagues? SGL/ESL/Clanbase e.g.? To what extent can different perceptions of the game endanger the community?

dAyKiLLeR: Of course critical voices are always there, everyone have their own opinion, that's why we're always open to constructive criticism and take it seriously. But all in all we're happy that almost all participants of the first season are happy with our league. Even if the hardest part, a flawless procedure of the 1st season still awaits. Personally, I don't view the other leagues as competition, every one of them follows their own philosopy and the ESL as well as the Clanbase traditionally limit themselves to ladders and cups, which do not produce any competition for our kind of „weekly Playday league“ at all. It is however vexing that in my opinion people insist on their own set of rules, which splits the community more or less in two. This cannot be the intention of a league which wants to promote a game through competition.


MyTeamFortress.de : What are your goals for this project? To what extent can prize money or other similiar stuff be expected?

dAyKiLLeR: We still have a lot of goals und some ideas, which haven't been realized as of yet. In the coming weeks there are going to be some innovations for sure and of course we've already planned ahead for the time after the 1st season. Most important right now, however, is the procedure of the 1st season which will pose as a base for the future of the ETF2L. Of course we're trying to get possible partners in order to supply the participating teams withprizes int he time to come. Sadly, as many know, this isn't exactly the easiest endeavour, which is why we're always open to queries concerning this matter. As of now, all teams seem to be motivated enough to reach a good placing.


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